This is the teacher guide for this lesson. A student-focused guide to assist learners as they perform the activity is available.

Tangled
Entangled vs. separable states
How do we define entanglement and superposition in the context of a quantum computer?
- Provided in kit:
- Plastic coins
- Game boards and scorecards (teacher must print or photocopy for each student - original found in kit)
- For optional prequel activity:
- Roughly two dice for every 4 students (can also be done as a class if not enough dice can be obtained)
- A set of colored pencils for every ~4 students
This activity is an engaging game designed to build student intuition around key quantum physics concepts, especially superposition and entanglement, through a hands-on analogy using spinning coins to represent qubits used in quantum computing.
- Total time30 min
- Education levelGrades 6 - 10
- Content AreaQuantum physics
- Educational topicSuperposition, entanglement
If students are not yet familiar with the quantum model of the atom, it may be beneficial to do this prequel lesson before doing activity #4. The prequel lesson is designed to help students understand superposition in the context of the electron, before they move on to qubits. It also helps students understand probability distributions, and how scientists came to create these probability maps (Figure 1) for electron detection location.

Quantum computing:
It is predicted that quantum computing will be able to solve some problems that are intractable with “classical” computers. One of the problems that gets the most attention is encryption; quantum computers, as they become more capable, may be able to crack current encryption methods. As a result, there is tremendous interest in this computing approach and the principles that underlie it. However, there’s also a lot of hype and exaggeration around anything “quantum;” such as depictions in movies and pop culture. This lesson seeks to help build student understanding about some foundational quantum concepts: superposition and entanglement. For students at this level, it’s appropriate to describe quantum mechanics as the science that describes what happens when things are very small (think atoms). Quantum mechanics can have some remarkable consequences, and it is hard for us to visualize and relate since we only have experience with things that are very large by comparison.
Superposition and entanglement in quantum computing:
Quantum computers use qubits rather than bits (1’s and 0’s). What is a qubit? A qubit is a system that can be in a mathematical superposition of two different states at the same time, just like an electron in an atom (see prequel activity above). In a real quantum computer, qubits are implemented using many different physical systems such as electron spins (up vs. down) or energy states of an atom or ion, or the direction in tiny superconducting current loops. In this lesson, a spinning coin is our analogy for this. We can think of the 1 and 0 as yellow (Y) and red (R) of a coin. While the coin is spinning, it is in a superposition of yellow and red. Measurement collapses the superposition and yields an outcome probabilistically. In our particular example, it converts the spinning coin superposition into either yellow or red with equal likelihood.
Entanglement can occur when there are multiple qubits that interact in such a way that their quantum states become linked. This can happen from a physical interaction like a collision, or from sharing a common origin when they are created. Once linked, measuring one qubit collapses the other qubit as well. Depending on the type of entanglement, the linked qubits will either be the same or opposite, but the correlation is definitive. Classically this isn’t possible; multiple simultaneous real coin flips do not impact each other but are independent and their probabilities are given by a product. Teachers and students interested in the mathematical background for superposition and entanglement can find a deeper explanation here.
Something that is remarkable about entanglement behavior is that it appears to work instantly over arbitrary distance. In other words, you can make entangled qubits very far apart and measuring one will still immediately impact the second. This is strange because we know nothing can travel faster than light. Building on this, one very common misconception spread about entanglement is that it may be a way to send signals faster than the speed of light. While it is true that the entanglement will operate immediately over arbitrary distance, it can’t be used to send a signal because the outcome of measurement is probabilistic; you can’t choose the outcome of the first coin and so fix the entangled partner, you only know how the two measurements will be related. These points can be made to students by separating game boards and explaining you could still play while infinitely far apart, but noting that the result of measurement is random and so can’t be used to send messages.
Teacher tips:
- Suggested STEP UP Everyday Actions to incorporate into the activity.
- Consider using whiteboards during discussions, so students have time to brainstorm and work through their ideas before saying them out loud.
- As students experiment, roam around the room to listen in on discussion and notice experiment techniques. If needed, stop the class and call over to a certain group that has hit on an important concept.
- Consider these responsive tools and strategies and/or open ended reflection questions to help push student thinking, and to help students track their thinking during the activity.
- Connect to students’ lives and create opportunities to develop STEM identity using these suggested extensions.
- Allow the work of physicists to come alive by signing up for a virtual visit from a working physicist using APS’ Physicist To-Go program. You can request a quantum physicist to talk about the concepts students learned in this activity!
- These are the key terms that students should know by the end of the lesson. They do not need to be front loaded. In fact, studies show that presenting key terms to students before the lesson may not be as effective as having students observe and witness the phenomenon the key terms illustrate beforehand and learn the formalized words afterward. For this reason, we recommend allowing students to grapple with the experiments without knowing these words and then exposing them to the formalized definitions afterward in the context of what they learned.
- However, if these words are helpful for students on an IEP, ELL students, or anyone else who may need more support, please use at your discretion.
- Superposition:: The quality of being in more than one state at a time.
- Measurement:: Asking the coin, which are you: yellow or red? Forcing the coin to be one or the other. Measurement collapses the superposition.
- Decoherence:: Inadvertent measurement. Quantum states are very fragile and so if they are disturbed, they will land on one state or the other. This tendency is represented naturally in the activity by the fact that the coin does not spin forever but will slow and land on heads or tails regardless of whether a player chooses to measure it.
- Entanglement:: A relationship between different objects (let's limit our discussion to two objects) that links them together. If one object of a perfectly entangled pair is in a particular state, then you would know immediately what state the other object is in. Note: entanglement doesn't allow us to pick the particular state of an object. Measurement is probabilistic, but does dictate the relationship between objects.
- Bell states: : The names of the two maximally entangled states.
Students will be able to:
- Model superposition qualitatively using the spinning coin analogy
- Explain entanglement qualitatively and distinguish an entangled state from a non-entangled (product) state
- Understand that entanglement can occur over arbitrary distance
- Understand that superposition and entanglement are fragile
- Identify and avoid common misconceptions and hype regarding entanglement*
*“Quantum” ideas are frequently invoked in movies and television, often giving a fantastical impression. We hope that students will come away from this activity with the broad understanding that quantum processes are fragile, building a computer using such processes is very difficult, and the capabilities of a quantum computer are perhaps more modest than depicted, but still very interesting.
Read background.
We invite you to watch a brief video demonstration of the developer conducting the experiment you’ll be facilitating with your students.
Consider exploring Elisa Torres Durney’s scientist profile using the lesson ideas detailed on the Introduction found in your materials kits.
Print one game board and one score sheet per student.
Mark poker chips with a 1 and a 0, or another clear way of distinguishing.
Organize students into pairs. Each pair gets two coins, two boards, and two score sheets.
Discuss background and game rules.
Review the different “games states” (number 2 below) with students and make sure they choose a game state for each round.
You will use a spinning coin to represent a qubit in superposition in this game. Two students, each with a coin, play against each other to explore the difference between entangled qubits and non-entangled qubits.
Before starting, familiarize yourself with the game board and score sheet. Try slapping (“measuring”) and clapping (stopping) your coin. Observe the randomness of your measurements.
Fill out the top of your score card and choose the side that you are playing for, either red R (1) or yellow Y (0). This determines what side of the coin you will score points from. Notes: Since the sides are equally likely, there is no advantage to R or Y. Also, a player picking one side does not mean the other player cannot pick the same side. Picking the same side does not mean players get the same score.
For each round choose a game state:
a. Non-entangled,
b. Entangled state 1: (must match), or
c. Entangled state 2: (must anti-match).
It is recommended you play each state once per game. Mark the game state you are currently playing on the score card.
For each attempt (tangle) in a round,
a. Both players spin their coins (like tops) toward the center of their individual game board, from outside its edge. If the coin falls over or goes off the game board etc., immediately pick it up and keep trying to spin it into the middle.
b. The player with the first coin to reach the middle of their board slaps their coin down, “measuring” it.
i. If in the non-entangled game state, the second player then immediately slaps their coin down, “measuring” theirs as well.
ii. If in either of the entangled states, the second player “claps” their coin between their hands, stopping it from spinning.
- If in the entangled state 1: they flip their coin so that it matches the first player’s coin.
- If in the entangled state 2: they flip their coin so that it is the opposite of the first player’s coin.
c. Tangle scoring
i. The player whose coin first got to the middle, gets one skill point. Skill points have no scientific meaning and are just for fun. They can be taken out if desired.
ii. If that player’s measured coin matches their chosen side for the round, they get a state point.
iii. The second player gets no skill point, but if their coin matches their chosen side for the round, they get one state point.
- Repeat step 3 as many times as necessary to complete the round. There are by default 11 attempts (tangles) per round. At the end of the round, the skill and state points are added, giving a round score. The score has no scientific meaning, and is just for the fun of the game.
- Repeat steps 2-4 for each game round. The player who wins more rounds wins the game. Note: there are by default 3 rounds per game, with the game state switched each round (recommended) to encourage players to try each game state.
- Extension: entanglement over arbitrary distance shown by game board separation. Interestingly, entanglement can occur over arbitrary distances. This can be emphasized to students by separating the game boards farther and farther apart while playing, providing a fun twist.
Game Board:
Fill out the score sheet according to the game rules above as students play.
Looking at the “state” rows for your entire game, was there any trend or did it look random? If you were to play many times, what do you think would happen to the number of red and yellow measurements? [Teacher helps students build intuition about probability: 50/50 with many plays.]
What do you notice about the state rows for both players for the non-entangled state round and the entangled state rounds? [Teacher helps students see that product states are not correlated, while entangled states either match or are flipped.]
Does the state that you’re playing for matter? Does it matter if you play for yellow vs red?
You played over some distance, simulating entanglement and may have moved game boards apart to emphasize it works even when far apart. Do you know how far apart entanglement works in the real world? [Note: this is an opportunity for the teacher to note entanglement works even when arbitrarily far apart. This provides a springboard to an extension discussion of the speed of light and how although entanglement apparently works over arbitrary distance instantly, you cannot use it to e.g. send messages faster than light (superluminal communication) because the outcome of measurement is random. Using entanglement to send messages is a very common point in science fiction.]
- Real world connections
- Sign up for Physicists To-Go to have a scientist talk to your students.
- Use Elisa Torres Durney’s scientist profile to spark conversations about who does quantum physics
- Career and Workforce Connections: Quantum Careers lesson (1-2 class periods)
- Drawing, illustrating, presenting content in creative ways
- Visualize more complex probability distributions through dice rolling and coloring! The teacher and student guides can be found here. Although this activity is intended as a prequel for students who haven’t learned about the quantum model of the atom, it can also be used after the lesson to explore probability distributions more complex than an evenly weighted coin.
**Real world situations/connections can be used as is, or changed to better fit a student’s own community and cultural context.
Credits
Developed by: Zachary Simmons, Ph.D, Malcolm Johnson - Milwaukee School of Engineering
Piloted by: Kimberly Becker, Ann Marie Dubick, Nataliya Fletcher, Cindy King, Nicholas Sordillo